140 research outputs found

    From the archaeological record to ArchaeoBIM: the case study of the Etruscan temple of Uni in Marzabotto

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    [EN] The digital reconstruction of the recently discovered Tuscanic temple of Uni in Marzabotto gave the chance to test the application of the Building Information Modeling (BIM) process to the combined fields of Archaeology and Engineering. In addition to the traditional historic and archaeological analysis, a new methodology in Experimental Archaeology is proposed; it proved to be original and innovative in the examination of the buried building, taking advantage of technologies focused on the architectural reliability validated by inferred digital models. The peculiar aspect of the research involves the elements at the beginning of the process, which consist of foundations or negative archaeological evidences only, supported by the clues and the rules that can be found in the historic and scientific literature. To better define this distinctive working process, the expression ArchaeoBIM was proposed, which highlights the common BIM matrix used for the data management through one or more analytical models, applied to the peculiar aspects of the Archaeological discipline.This work was supported by the Italian Ministry of Education, Universities and Research (MIUR) concerning the “Future in Research” program FIR 2013, under Grant RBFR13X8CN. The authors would like to thank Giuseppe Sassatelli and Elisabetta Govi, respectively former and current director of the University of Bologna excavations in Marzabotto, and the Superintendence for Archaeological Heritage of Emilia-Romagna.Garagnani, S.; Gaucci, A.; Gruška, B. (2016). From the archaeological record to ArchaeoBIM: the case study of the Etruscan temple of Uni in Marzabotto. Virtual Archaeology Review. 7(15):77-86. https://doi.org/10.4995/var.2016.5846SWORD7786715Baglione, M.P. (2014). Pyrgi, un santuario nel cuore del Mediterraneo. InF. Gaultier, L. Haumesser, P. Santoro, V. Bellelli, A. Russo Tagliente & R. Cosentino (Eds.)Gli Etruschi e il Mediterraneo. La città di Cerveteri (pp. 204–219). Paris: Somogy Editions d'Art.Baronio, P. (2012). Un architetto per il tempio di Tinaa Marzabotto. Studio dell'antico procedimento geometrico-proporzionale utilizzato nel progetto del tempio urbano della città etrusca di Kainua. Ocnus, 20, 9–32.Böhler, W., & Marbs, A. (2004). 3D scanning and photogrammetry for heritage re-cording: a comparison. In S. Anders Brandt (Ed.), Proceedings of 12th Int. Conf. on Geoinformatics, 7-9 June 2004 (pp. 291–298). Gävle, Sweden.Bonghi Jovino, M. (2012a). Alle origini del processo di strutturazione del tempio etrusco. La presenza del podio. Studi Etruschi, 75, 3–8.Chiesa, F. & Binda, B. (2009). Una possibile ricostruzione dei tetti arcaici. In M. Bonghi Jovino, & F. Chiesa (Eds.), L'Ara della Regina di Tarquinia. Aree sacre. Santuari mediterranei (pp. 65–91). Milano: Cisalpino.Ciaghi, S. (1999). Le terrecotte. In C. Chiaramonte Treré (Ed.), Tarquinia. Scavi sistematici nell'abitato. Campagne 1982-1988. I materiali, 1 (pp. 1–41). Roma: "L'Erma" di Bretschneider.Colonna, G. (Ed.) (1985). Santuari d'Etruria. Milano: Electa.Colonna, G. (1986). Urbanistica e architettura. InG. Pugliese Carratelli (Ed.), Rasenna. Storia e civiltà degli Etruschi (pp. 371–530). Milano: Garzanti Scheiwiller.Colonna, G. (2008). L'officina veiente: Vulca e gli altri maestri di statuaria arcaica in terracotta. In M. Torelli & A.M. Moretti Sgubini (Eds.), Etruschi. Le antiche metropoli del Lazio(pp. 53–63). Milano: Electa.Donati, L. (1994). La casa dell'Impluvium. Architettura etrusca a Roselle. Roma: Giorgio Bretschneider.Eastman, C., Teicholz, P., Sacks, R., & Liston, K. (2008). BIM Handbook. doi:10.1002/9780470261309Fai, S., Duckworth, T., Graham, K., & Wood, N. (2011). Building Information Modelling and the conservation of modern heritage. In The 24rd World Congress of Architecture, Union Internationale des Architectes (UIA), Tokyo, Japan.Garagnani, S. (s. f.). Semantic Representation of Accurate Surveys for the Cultural Heritage. Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation, 292-310. doi:10.4018/978-1-4666-8379-2.ch009Gastaldi, P. (Ed.) (1998). Studi su Chiusi arcaica. AnnAStAnt, Quad., 5.Gaucci, A. (2016). Nuovi studi sull'isolato Mansuellidi Marzabotto (RegioIV, Insula1). In G.M. Della Fina (Ed.), Dalla capanna al palazzo. Edilizia abitativa nell'Italia preromana (pp. 243–299).Roma: QuasarGaucci, A., Garagnani, S. & Manferdini, A.M. (2015). Reconstructing the lost reality. Archaeological analysisand transmedial technologies for a perspective of virtual reality in the Etruscancity of Kainua. InG. Guidi, J. C. Torres, R. Scopigno & H. Graf (Eds.),Proceedings of the 2nd International Congress on Digital Heritage 2015, vol. 2, 21, 1–8.Giuntoli, S. (1997). Materiali edilizi. In G. Camporeale (Ed.), L'abitato etrusco dell'Accesa. Il quartiere B(pp. 27–40). Roma: Giorgio Bretschneider.Govi, E.(in press). La dimensione del sacro nella città di Kainua-Marzabotto. In La città etrusca e il sacro. Santuari e istituzioni politiche (Bologna, 2016)Gozzadini, G. (1865). Di un'antica necropoli a Marzabotto nel Bolognese. Bologna: Fava & Garagnani.Hartley, R., & Zisserman, A. (2004). Multiple View Geometry in Computer Vision. doi:10.1017/cbo9780511811685Kensek, K. (2014). Building Information Modeling: BIM in Current and Future Practice. Hoboken: Wiley & Sons.Kymmell, W. (2008). Building Information Modeling: Planning and Managing Construction Projects with 4D CAD and Simulations. New York: McGraw-Hill Education.Lippolis, E. (2005). Nuovi dati sull'acropoli e sulla forma urbana di Marzabotto. In Sassatelli, G., & Govi, E. (Eds.), Culti, forma urbana e artigianato a Marzabotto. Nuove prospettive di ricerca (pp. 139–165). Bologna: Ante quem.Murphy, M., McGovern, E., & Pavia, S. (2013). Historic Building Information Modelling – Adding intelligence to laser and image based surveys of European classical architecture. ISPRS Journal of Photogrammetry and Remote Sensing, 76, 89-102. doi:10.1016/j.isprsjprs.2012.11.006Nieto, J. E., Moyano, J. J., Rico Delgado, F., & Antón García, D. (2016). Management of built heritage via HBIM Project: A case of study of flooring and tiling. Virtual Archaeology Review, 7(14), 1. doi:10.4995/var.2016.4349Pizzirani, C., & Pozzi, A. (2010). Laterizi e materiali da costruzione. InGovi, E.& Sassatelli, G. (Eds.), Marzabotto. La Casa 1 della RegioIV -Insula2 (pp. 285–313). Bologna: Ante quem.Potts, C.R. (2011). The development and architectural significance of earlyEtrusco-Italic podia. Babesch, 86, 41–52.Quattrini, R., Malinverni, E. S., Clini, P., Nespeca, R., & Orlietti, E. (2015). FROM TLS TO HBIM. HIGH QUALITY SEMANTICALLY-AWARE 3D MODELING OF COMPLEX ARCHITECTURE. ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XL-5/W4, 367-374. doi:10.5194/isprsarchives-xl-5-w4-367-2015Remondino, F., & El-Hakim, S. (2006). Image-based 3D Modelling: A Review. The Photogrammetric Record, 21(115), 269-291. doi:10.1111/j.1477-9730.2006.00383.xSassatelli, G. (2009). Il tempio di Tinaa Marzabotto e i culti della città etrusca. In G. Cresci Marrone & M. Tirelli (Eds.), Altnoi. Il santuario altinate: strutture del sacro a confronto e i luoghi di culto lungo la via Annia(pp. 325–344). Roma: Quasar.Sassatelli, G.,& Govi, E. (Eds.)(2005a). Culti, forma urbana e artigianato a Marzabotto. Nuove prospettive di ricerca. Bologna: Ante quem.Sassatelli, G. & Govi, E. (2005b). Il tempio di Tinain area urbana. In Sassatelli & Govi (Eds), Culti, forma urbana eartigianato a Marzabotto. Nuove prospettive di ricerca (pp. 9–62). Bologna: Ante quem.Tang, P., Huber, D., Akinci, B., Lipman, R., & Lytle, A. (2010). Automatic reconstruction of as-built building information models from laser-scanned point clouds: A review of related techniques. Automation in Construction, 19(7), 829-843. doi:10.1016/j.autcon.2010.06.00

    ARCHAEOBIM: AN INNOVATIVE METHOD FOR ARCHAEOLOGICAL ANALYSIS OF AN ETRUSCAN TEMPLE IN MARZABOTTO

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    [EN] The digital reconstruction of the recently discovered Tuscanic temple of Uni in Marzabotto gave the chance to test the application of the Building Information Modeling (BIM) process to the combined fields of Archaeology and Engineering. In addition to the traditional historic and archaeological analysis, a new methodology in Experimental Archaeology is proposed; it proved to be original and innovative in the examination of the buried building, taking advantage of technologies focused on the architectural reliability validated by inferred digital models.Garagnani, S.; Gaucci, A.; Gruška, B. (2016). ARCHAEOBIM: AN INNOVATIVE METHOD FOR ARCHAEOLOGICAL ANALYSIS OF AN ETRUSCAN TEMPLE IN MARZABOTTO. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 314-317. https://doi.org/10.4995/arqueologica8.2015.3539OCS31431

    Virtual and augmented reality applications for Cultural Heritage

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    Abstract: The purpose of this paper is to show the results of a research aimed at investigating the potential of digital technologies in order to provide instruments that allow to share information about the Cultural Heritage, which Museums and Institutions are called to preserve and promote. Our project's aim is finding the most suitable procedure to acquire archaeological artefacts, build their digital replica together with 3D printed prototypes and derive simplified models to be visualized through stereoscopic devices, allowing the simultaneous viewing of real and digital 3D data through an augmented reality environment, portable to mobile devices as well

    Building Information Modeling as an Effective Process for the Sustainable Re-Shaping of the Built Environment

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    This paper focuses on the definition of a method supported by digital processes for a sustainable and user-orientated re-design of the existing building stock. Based on the analysis of the methodological and procedural aspects of the computational approach to architectural design in relation to different performance conditions, the research addresses the adoption of Building Information Modeling (BIM), intended as a powerful method for coordinating the complexity of the multiple, interdisciplinary and conflicting aspects involved in the rehabilitation of buildings. In addition to the advantages in terms of control and management, the BIM process has proven its effectiveness in tackling the issue of sustainability, allowing all actors involved in the research to share information and pro-actively control various outcomes of a building’s performance, such as energy and environmental quality. To show the opportunities and limitations of the digital management in information-based processes, the activities carried out in the framework of the European Horizon 2020 project “Pro-GET-onE—Proactive synergy of inteGrated Efficient Technologies on buildings’ Envelopes” are reported. The research, based on a case study method, which is applied to a student residence in Athens, demonstrates that BIM possesses great potentialities for developing effective and efficient construction and renovation processes toward buildings with high quality standards

    From lifetime to evolution: Timescales of human gut microbiota adaptation

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    Human beings harbor gut microbial communities that are essential to preserve human health. Molded by the human genome, the gut microbiota (GM) is an adaptive component of the human superorganisms that allows host adaptation at different timescales, optimizing host physiology from daily life to lifespan scales and human evolutionary history. The GM continuously changes from birth up to the most extreme limits of human life, reconfiguring its metagenomic layout in response to daily variations in diet or specific host physiological and immunological needs at different ages. On the other hand, the microbiota plasticity was strategic to face changes in lifestyle and dietary habits along the course of the recent evolutionary history, that has driven the passage from Paleolithic hunter-gathering societies to Neolithic agricultural farmers to modern Westernized societie

    Virtual and augmented reality applications for Cultural Heritage

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    The purpose of this paper is to show the results of a research aimed at investigating the potential of digital technologies in order to provide instruments that allow to share information about the Cultural Heritage, which Museums and Institutions are called to preserve and promote. Our project’s aim is finding the most suitable procedure to acquire archaeological artefacts, build their digital replica together with 3D printed prototypes and derive simplified models to be visualized through stereoscopic devices, allowing the simultaneous viewing of real and digital 3D data through an augmented reality environment, portable to mobile devices as well

    Fruizione digitale di reperti archeologici. L’esperienza del museo civico archeologico di Bologna. Digital fruition of archeological finds. The experience at he archeological museum of Bologna.

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    Il contributo presenta una serie di indagini avviate nell’ambito di una collaborazione tra il Dipartimento di Architettura e Pianificazione Territoriale DAPT dell’Università degli Studi di Bologna e il Museo Civico Archeologico di Bologna volte alla messa a punto di procedure per il rilievo e per la fruizione digitale di reperti archeologici. In particolare, il contributo illustra come le possibilità di fruizione del patrimonio storico-artistico possano essere ampliate grazie all’utilizzo di tecniche digitali in grado di innescare meccanismi percettivi multisensoriali e di coinvolgere attivamente gli utenti nella esplorazione dei contenuti presentati attraverso le collezioni. Visualizzazioni immersive, realtà aumentata e rapporto tattile, oltre che visivo, con i reperti, contribuiscono a stabilire un canale comunicativo immediato e più vicino a utenti che utilizzano quotidianamente questi strumenti di comunicazione e di accesso alle informazioni. This contribution presents a series of investigations undertaken thanks to the collaboration between the Department of Architecture and Territorial Planning of the University of Bologna and the Archaeological Museum of Bologna , aimed at finding a procedure for the 3d digital survey and exploration of archaeological finds. In particular, this paper shows how users can benefit from the use of digital technologies for the fruition of historical-artistic heritage. As a matter of fact, digital communication tools stimulate multisensory perception mechanisms and therefore allow to actively involve users in the exploration of contents presented through collections. Immersive visualizations, augmented reality and both tactile and visual exploration of findings can ease the establishment of a more immediate and direct communication channel with users that generally communicate and access information using digital technologies and mediums
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